I took a break to add new features to an older game I made and was busy with job hunting that I had to take a break on Word Crisis, but I’m back.
The biggest thing that I’ve been pondering about lately is whether to make this game more old style like FF7 where you move around and enter a random battle or if I can avoid that entirely and fight enemies on the path you move on. The latter is preferred but far more challenging with many design hurdles to solve. To give an idea, if there are 5 enemies spread out on the screen and you attack but get a word incorrect, how does the game track that you got that word wrong for that specific enemy? It would get very repetitive if you had to choose the enemy each time, so I’ll have to create a smart selection system that tries to select the closest one in front of you with the option for the user to override it.
There are many other hurdles, but that’s just one example.